Interactive learning media development in Purwokerto city: cognitive aspects of school basketball; [Desarrollo de medios interactivos de aprendizaje en la ciudad de Purwokerto: aspectos cognitivos del baloncesto escolar]

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Akbar Kusuma Abadi, Indah Sari Dewi, Syahrizal Islam, Okky Putra Alwin Pratama, Aljawahir Agus Kristiono, Muhammad Budi Wijaya

2024 Retos Vol. 58 Article Cited by 1 Quartile

Abstract

Teachers' learning methods for sports and health are still conventional, such as lectures, discussions, and assignments, but teachers have not yet applied learning using interactive learning technologies, especially in basketball games. The aim of this research is to produce effective interactive learning media to enhance the knowledge of students. The research method used is Research and Development (RnD) using the Borg and Gall model. The subjects in this study included validators, physical education teachers, and grade XI students from all public high schools in Purwokerto City (Public High Schools 1, 2, 3, 4, and 5). Data analysis techniques use quantitative descriptive analysis. The product test suffered audio constraints overcome through improvements and showed a score of 86.20%. After improvements, the usage test of 62 students and five teachers showed very high scores, reaching 95.72% of students and 96.40% of teachers. The results of the effectiveness test showed that interactive learning media has a significant influence on students' cognitive abilities. © Copyright: Federación Española de Asociaciones de Docentes de Educación Física (FEADEF)

Affiliations

Universitas Negeri Semarang, Indonesia