Design of science learning based on CoSpaces-Edu paper cube augmented reality through computational thinking approach

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Muhamad Taufiq, Murbangun Nuswowati, Hartono Hartono, Pratama Bayu Widagdo

2023 AIP Conference Proceedings Vol. 2614 Conference paper Cited by 1 Quartile

Abstract

Computational thinking is a way of thinking for problem solving and is one of the basic skills of the 21st century that is very important to be applied in science learning as an effort to prepare for disruption in the industrial era 4.0 and society 5.0. This study aims to find a new method that has proven its effectiveness to apply problem solving skills. The Research and Development (R and D) method with the ADDIE model (Analysis, Design, Develop, Implementation and Evaluation) was carried out to develop a Problem Project Based Learning (PPjBL) model with a Computational Thinking (CT) approach based on CoSpaces-Edu Paper Cube Augmented Reality. This research has produced a product in the form of a Problem Project Based Learning (PPjBL) model with a Computational Thinking (CT) approach based on CoSpaces-Edu Paper Cube Augmented Reality which has been validated by experts on very feasible and effective criteria to be applied as a science learning design. © 2023 Author(s).

Affiliations

Department of Integrated Science, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Semaerang, Indonesia; Department of Chemistry, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Semaerang, Indonesia; Department of Physics, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Semaerang, Indonesia; Visual Design and Communication Study Program, Faculty of Language and Art, Universitas Negeri Semarang, Semaerang, Indonesia