The development of environmental pollution game based learning (EPGBL) for junior high school students

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Arif Widiyatmoko, Muhamad Taufiq, Indah Urwatin Wusqo, Aji Purwinarko, Melissa Salma Darmawan, Epafraditus Memoriano, Agung Laksono

2023 AIP Conference Proceedings Vol. 2614 Conference paper Cited by 0 Quartile

Abstract

The aim of this study was to develop mobile learning media for android-based in the form of Environmental Pollution Game Based Learning (EPGBL) for junior high school students. This study is a research and development (R&D) that used ADDIE development model. There are 5 stages, namely: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Mobile learning media that has been developed is an Android-based application (.apk) named EPGBL, with has size around 40 MB compatible on Android devices with variety of screen resolution sizes. The results of the study showed that: (1) The EPGBL are fit with the Indonesia science curriculum contents, (2) The quality of EPGBL based on the experts' responses is in very good criteria. The EPGBL can motivate students to study more about environmental pollution concept because the EPGBL contains not only subject matter but also games in the form of puzzles, guess the picture, catch the trash, and finding words. In conclusion, EPGBL are feasible to be used in the environmental pollution concept for junior high school students. © 2023 Author(s).

Affiliations

Science Education Study Program, Universitas Negeri Semarang, Semarang, Indonesia; Department of Computer Science, Universitas Negeri Semarang, Semarang, Indonesia