The Application of Monopoly Game Learning Media in Increasing Student Motivation in Learning Basic of Accounting in Vocational School

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Mardi Mardi, Dwi Handarini, Heni Mulyani, Nurdian Susilowati

2022 Educational Administration: Theory and Practice Vol. 28 Issue 1 Article Cited by 3 Quartile

Abstract

Teachers can use various interesting learning methods and media to generate student learning motivation so that the students are enthusiastic and motivated to study well and thoroughly. One of the efforts to increase learning motivation is by using and applying the "monopoly game" learning media model and developing a learning model for the basics of accounting in Vocational School. This study used an experimental method with an experimental Posttest-Only Control Design. There were an experimental group with X treatment (using monopoly media) and a control group (using snake and ladder media). The sample of this study included all students of the 10th-grade accounting program, totaling 172 students. There were two kinds of measured learning motivation: intrinsic and extrinsic. The study results indicate that the motivation to learn in the experimental class using the media "monopoly game" is higher than the motivation to learn in the control class. Based on the results, it is concluded that there is a positive influence between using learning media through monopoly games and learning motivation in the basics of accounting in Vocational School. © 2022, Auricle Global Society of Education and Research. All rights reserved.

Affiliations

Department of Accounting Education, Faculty of Economics, Universitas Negeri Jakarta, Daerah Khusus Ibukota Jakarta, Indonesia; Department of Accounting Education, Faculty of Economics and Business Education, Universitas Pendidikan Indonesia, Daerah Khusus Ibukota Jakarta, Indonesia; Department of Economics Education, Faculty of Economics, Universitas Negeri Semarang, Daerah Khusus Ibukota Jakarta, Indonesia