CB-BL model (challenge based on blended learning) for mathematical creativity

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A.S. Ardiansyah, Mulyono, Mashuri, R.A. Fiyanti, F.S. Hamidah

2021 Journal of Physics: Conference Series Vol. 1918 Issue 4 Conference paper Cited by 3 Quartile

Abstract

To improve students' mathematical creativity, which is the competency in the industrial revolution 4.0 and is in 4-C and 5-C, it is necessary to have learning innovation for it. Challenge-based on blended learning (CB-BL) is a framework that integrates challenge-based learning and blended learning so that the need for face-to-face learning and learning using IT is satisfied. This research is a literature study research with the research aims to describe the CB-BL model steps that consist of The Big Idea, Essential Question, The Challenges, Solution - Action, and Assessment. The Big Idea and Essential Question are carried out face-to-face such that students know the learning objectives through solving challenges. The Challenges and Solution - Action are carried out online by providing the instructional video, textbook, and discussion forum integrated with the learning management system to solve the challenges. The last step is Assessment, which consists of Publishing Student Sample and Reflection, carried out face-to-face. In this stage, students publish the results of solving challenges and through self-reflection based on learning experiences they have carried out. By integrating challenge-based learning and blended learning, mathematics creativity can be developed. It is also a learning model that can be applied during New Normal. © Published under licence by IOP Publishing Ltd.

Affiliations

Department of Mathematics, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Indonesia