A. Rusilowati, E.D. Ulya, I. Sumpono
The 2013 curriculum has been applied in Special Needs School. STEAM can be taught in deaf classrooms using hands-on project for giving students experience working in cooperative team. This paper provides the research of STEAM-Deaf model learning and utilization of Rube Goldberg Machine (RGM). It is aimed to determines characteristic, effectiveness and practical of this model. The method uses Research and Development with single participant design. This research was conducted at SLB Ungaran. The result of research shows that the characteristic STEAM-Deaf consist of syntax with six phases namely observation, research, planning, application, analyze, and evaluation. The support system was STEAM lesson plans, RGM, and worksheet. The reaction system was teachers playing a role as a guide, facilitator, and motivator. The instructional effect showed that the enhanced student' understanding in cognitive aspect and growing students' science creativity skill. The nurturant effect showed that students dare to do experiment, independent, and build good team work. The effectiveness of models' to be analyze with effect size (d). The mean of deaf students' understanding in cognitive ≥ 0.2 with high criteria. The percentage of science creativity skill, with very good and good criteria. The practical results obtained a percentage average based on deaf student and teacher with practical criteria. Based on the result of this study, it can be concluded that STEAM-Deaf model learning with utilization of RGM is practical and effective for enhancing deaf student's cognitive aspect and for growing their science creativity skill. © Published under licence by IOP Publishing Ltd.
Physics Education, Universitas Negeri Semarang, Indonesia