Mobile learning media “Jarak, Waktu Dan Kecepatan” as a medium to introduce problem-solving to children

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Trimurtini, Farid Ahmadi, Liftiah, Florentina Widihastrini

2020 International Journal of Scientific and Technology Research Vol. 9 Issue 2 Article Cited by 6 Quartile

Abstract

Mobile Learning Media (MLM) developed in interactive games is aimed at elevating the users’ knowledge or improving their skills. In this study, MLM “Jarak, Waktu dan Kecepatan” (Distance, Time, and Speed) was used as a result of mobile learning development that has been tested for its properness and validity by several experts. This android-based mobile learning media was used in the learning process to introduce and teach problem-solving for children at the primary school ages. Moreover, MLM was equipped with quizzes at different levels to introduce problem-solving for primary students. The results indicated that the components in Mobile learning media (MLM) “Jarak, Waktu dan Kecepatan” which introduced problem-solving for primary school students involved the curriculum, material and evaluation sections, all of which were equipped with animations useful for students in problem-solving. However, the effect of this media on the problem-solving skill of the 5th graders at primary schools is still low, indicated by the percentage of students’ skills with was only 17.3%. © 2020, International Journal of Scientific and Technology Research. All rights reserved.

Affiliations

Universitas Negeri Semarang, Indonesia